What I’m Learning As A Podcaster

A few months ago Eye for Games started doing beta episodes of our upcoming podcast. The as of yet unnamed show has been well received so far. As the host I’ve been coming up with topics, hosting the show and keeping it on track and moving it forward, and running the show in general. It’s been an extremely challenging and humbling time, even for the small, amateur run show that we do. I wanted to take the time to share a few of the things I’ve learned about myself and podcasting in that short time.

Due to a lot of personal challenges over the past couple years, a lot (read: most) of my confidence has been eroded away. Doing the show has forced me to prepare myself for the show, listen and ask questions, and use my video game knowledge to create what I hope is an educational but entertaining podcast.

I’m still not ready to call myself a podcaster just yet. I’ve only done a couple episodes of the show, and I feel like I’m learning and constantly iterating. One thing podcasting has taught me is how much we as a society (myself especially) rely on crutch words. Words like “um,” “uh,” etc. are often used to fill in pauses during conversations. It works okay when you’re actually talking to someone, but when you’re listening to a podcast it’s a big turn off. I’ve been trying to keep a mental note of how often I use these words in everyday conversation, in a hope to eliminate using too much of them, especially when hosting a podcast. It’s incredibly hard and pretty frustrating. I definitely thought it would be easier to minimize using crutch words as part of my vocabulary. I’m hoping that I can become more comfortable with allowing brief silences during shows, instead of filling them with annoying and unnecessary crutch words. I think I may slowly be getting better at it, but it’s going to take time.

Here’s to perseverance.

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Eye for Games will be participating in a charity art auction in Jacksonville, Florida this Saturday July 12th. The auction is part of the GAAM (Games Art and Music) 2014 Summer Show. “The Art and Design of Video Games” art book will be up for auction, in addition to art from developers featured in the book.

Art pieces for auction will include work from the following developers:

  • BeautiFun Games – Nihilumbra
  • BoxCat – Nameless: the Hackers
  • Reptile Games – Lethal League
  • StudioMDHR – Cuphead
  • Larian Studios – Divinity: Dragon Commander
  • Klei Entertainment – Don’t Starve
  • The Bitfather – Pixel Heroes
  • Sony Online Entertainment – PlanetSide 2

Special guest developer joining the auction (not in the art book):

  • Geek Sloth Games – Samudai

Proceeds from the charity art auction will benefit First Coast No More Homeless Pets and The Wounded Warrior Project.

In addition to the art auction, there will be a judged art competition, live music, vendors, cosplay, and developers showing off their games.

Check out http://gamesartandmusic.com/ for more info, and thanks to GAAM for allowing us to be a part of something awesome.

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“The Art and Design of Video Games” released

Eye for Games has successfully launched “The Art and Design of Video Games.” The hardcover, which was only available to those who pre-ordered, has been shipped to those who pre-ordered.

I’m really proud of what the EFG team put together. The hardcover is well over 200 pages of content, with developers of all genres and sizes. I’m especially grateful for all the developers who took the time to answer our questions, send us files, and even just agree to be included in the first place.

So far the response has been really positive.

Check out some of the reactions from developers:

Happy to see one of our pre-order recipients enjoying it:

Some Facebook photos and statuses:





Right now the book is currently not available for ordering. However, if you’re interested, it’s possible we may do a second print run sometime in the future. So keep an eye on our website and Twitter and Facebook for more info.

Thanks again to everyone for participating and for sharing your knowledge with us. And to everyone that pre-ordered, thanks for your continued support of EFG. Hope you enjoy the book.





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Dinosaurs Will Fly

Here’s a pretty cool Nintendo ad for Super Mario 64. It’s similar to other 90’s video game ads, in that it’s all about the attitude (“Is it worth the wait? Only if you want the best!).

Dinosaurs Will Fly Super Mario 64 adI especially love the blocky look of Bowser. He’s come a long way since then in terms of visual fidelity.


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Sunset Riders

They certainly don’t make video game ads like they used to.

Sunset Riders


I’m pretty partial to this Sunset Riders ad. After all it has everything you would want in a 90’s video game ad:

  • an arcade accurate claim
  • 2-3 mandatory screenshots – just enough to tease the game and show off the SNES color palette
  • great, colorful box art
  • humor / jokes about tootin’
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“The Art and Design of Video Games”

I’m proud to announce that Eye for Games is working on something very exciting: an art and interviews book! “The Art and Design of Video Games” will go on pre-order starting today, until March 25th. While the final price is still being decided, the pre-order is being sold at a discount.

The book is a hardcover expansion of our 2013 Game Design & Development digital release, but with new developers added.

Gajin Entertainment (“War Thunder”), Larian Studios (“Dragon Commander”), Stoic (“The Banner Saga”), Sony Online Entertainment (“PlanetSide 2″), BeautiFun Games (“Nihilumbra”), and Gamistry (“Scrap Tank”) are our new developers are board, in addition to our previous developers that were interviewed in our previous digital edition.

For more information or to pre-order a copy, please visit efgmagazine.com.


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Eye for Games in 2013

Eye for Games had a big year this year. In addition to working on some behind the scenes stuff such as a new website design, we also attended GDC 2013, several events in Europe including Gamescom, continued to maintain the same quality and pace of articles on the site, and released some new digital editions.

Our latest is a unique special edition that is half art book and half interviews. Our Game Design & Development Edition is available now for free at http://www.efgmagazine.com/into-efg/0/game-design-development-release.html. It features developers from around the world. There’s everything from small indie devs to giant MMO companies. I’m definitely grateful to everyone who was able to help contribute to it. In addition to some very in depth interviews, there is some gorgeous art present in this edition.

Any way, I hope you get to check it out, and I hope you enjoy it. We’re working on some major things for 2014. I obviously can’t talk about those just yet, but suffice to say it’s something different than we’ve ever done before. Our plans are for EFG to do even bigger things in 2014 than we did in 2013. I know that’s pretty vague, but trust me, it’s going to be an exciting year.


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Happy Holidays

Happy holidays everyone  I know my blog was never the most active place in the world, but it was unintentionally put on hiatus the past few months as EFG, day job work, and then the holidays took over.

Regardless, I just wanted to drop everyone a quick note to wish you a happy holidays.

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Remembering Ryan Davis (1979-2013)

Like many people familiar with games press, I was shocked by the early passing of GiantBomb.com’s Ryan Davis. Davis was only 34 and a newly-wed. I loved hearing him on the podcasts and on quick looks. His enthusiasm for video games and life in general was inspiring. As Ryan’s friend and colleague Jeff Gerstmann said on the podcast, life seemed to be there to amuse Ryan.

In fact, many of the tributes of Ryan are also tributes to his humor. With that in mind, I’ve decided that I wanted to compile some of the best Ryan Davis tributes here.

GiantBomb’s Facebook album has a wonderful collection of Ryan Davis art.

A Youtube user has done a Star Wars tribute with Ryan.

GameSpot did a video tribute from his time there.

Of course GiantBomb did their own video tribute, full of outtakes. They’ve also been posting their favorite Ryan related content all week, including his reaction to the Buckner and Garcia song “Found Me the Bomb.”

Ryan’s friend Dave Snider did a short writeup on the website thanksryan.com.

Harmonix did a long tribute to Ryan on their livestream, which was later archived.

A local California paper, the Press Democrat, did a three page obituary on him. While the family did not release the cause of death, they did saw it was of natural causes, and was peaceful.

In addition you can also see tweets from Ryan’s dad on Twitter, @mauleace.

His wife Anna’s Twitter account is @EnemyNanner.

The GiantBomb community Twitter feed @GiantBombSquad has also been posting tributes.

Kotaku did a tribute.

Polygon did as well.

Ryan’s friend Casey Malone did a tribute as well.

One GiantBomb user has written a good blog on grieving in the digital world. As someone who never met or talked with Ryan (minus a singular, tiny Twitter interaction), I can relate. It’s hard to express the loss I’ve been feeling. The sole consolation was that Ryan passed away at a time in his life where I have no doubt he was extremely happy-just married to a woman he loved, doing a job that he loved, and overall excited for life.

R.I.P. Ryan Davis, you’ll be missed by your friends, family, and digital friends and viewers; but you will live on in video and podcast form.

Ryan Davis Wedding

Got a favorite Ryan Davis memory? Or a favorite tribute to him?


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New (for me anyway) music

I’m not a big chiptune fan, or even a big music buff, but recently I did find some new (for me anyway) music from a band called Br1ght Pr1mate. Br1ght Pr1mate is a duo based out of Boston, MA. The reason why I like them so much is that they do more than just instrumental bit music, they also have vocals on many of their tracks. The vocals are pretty good as well. While I haven’t heard any specific references to systems or games, it sounds like most if not all of their music is based on the Game Boy sound chip.

I specifically picked up their albums “Night Animals” and “The Reality Chipmusic Love Industry.” Most of their music is either priced pretty reasonably or is a “pay what you want” model. If you can only get one album though I would highly recommend “Night Animals.” Source Code is an especially great song.

Check them out-even if you don’t normally listen to chiptune music-and let me know what you think.

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